Architecture for Urbanism

Prompted by a 2015 meeting in Charleston South Carolina, I have worked with a few people to craft a set of "Canons for Humane Architecture," to complement the Canons of sustainable Architecture and Urbanism adopted by the CNU. This is a very preliminary draft, yet it probably comes fairly close to what most New Urbanists who prefer traditional architecture would agree with.

I will be proposing this in an "Open Source Congress" meeting at CNU 24, and welcome comments and suggestions.

Structured and De-structured Space

Most crafts and ornament are very structured: symmetrical, rhythmic, and so on. Naturalistic design is de-structured. It is not random and unstructured. De-structured space is structured artfully to look like compressed, perfected nature – without being random at all.The following is an excerpt from Structured and De-structured Space (pdf)

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Evolutionary Architecture: 2

The style wars between modernism and traditional design usually get stuck on the false choice between continuity and change, as if tradition just means copying the past, and breaking tradition equals modernity. Neither really captures the algorithm we need to follow in order to build better places: evolution. Evolution begins with the past, copying it. Then it goes much further. 

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Evolutionary Architecture: 1

There used to be a big debate on the beautiful versus the sublime. Forest edges are usually beautiful. They do not usually include things like sheer cliffs or water that goes to the horizon. Those have an "awesome beauty" or “sublime” quality that puts one at least slightly on guard. Our ancestors usually sought out beautiful places and were appropriately on guard around the sublime or awe-inspiring.

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CNU 21 and Type-based Zoning Codes

Recently, particularly at CNU 21, there has been a great deal of discussion of building types in codes. 

Last August, I posted on codes and building types. As I mentioned, there are two main ways of doing codes. One is a matrix-based approach of clean categories, and the other is type-based. The type-based one tends to branch. A townhouse is a kind of house: a branch off the “house” trunk. A major advantage of this approach is that the code can refer to, in that instance, all houses, or just townhouses. It can prohibit all types of houses except townhouses. It’s an extremely supple and flexible way of working. It dovetails with the way that we talk and think about buildings and places.

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